Bg3 strength monk build reddit. Having AC 15 doesnt make me get hit less.

Bg3 strength monk build reddit. com/sjp1o6/gsx-pro-aircraft-profiles.

Stephanie Eckelkamp

Bg3 strength monk build reddit. Throw in tavern brawler and you'll be right as rain.

Bg3 strength monk build reddit. Now lets do an example of Way of the Four Elements Monk with 20 Dex, Phalar Aluve, Caustic Band. Takes u to 21 strenght, which is +5, which tavern brawler makes +10 to attack and damage, which insane at lvl 4. Gather your party and venture forth! Depends, i would recommend doing a pure normal monk with 16 dex, 16 wisdom and 15 con (8strenght). - Use the Spellsparkler, which adds 1 lightning damage to every blast from Eldritch Blast. Feats: TB +1 Str, ASI +2 Str, Alert. If you have the tavern brawler feat, which I assume you would as a strength monk - the additional strength would likely be more beneficial. Put all the points from STR into Wisdom. Pick human or half elf for a shield. - Currently, lightning charges are bugged Otherwise you should go open hand monk to level 5 then multi class rogue for three levels to pick up the thief subclass, giving you the ability to use flurry of blows twice per turn. Boost str using feat, use astarion str potion when you get that too bringing your str to 22. AoE potential is unparalleled. Tavern Brawler high-strength builds are good too, but I found Asterion as pure rogue to be weak late game so I replaced him with this character (respecced Karlach) so I wanted high dex on them. 1. Monk/tb/thief is just so OP with all the right equipment and str potion cheese. Just make a Dex Monk, then rush the lightning gloves near the Teahouse. If you want to make a monk, do a STR based monk and pick tavern brawler at lvl 4. To control, you will want to build up arcane acuity, and that is done with It's popular as a stat stick for Titanstring Bow archers for Act 1-2. Gather your party and venture forth! 2: Without Tavern Brawler you choose Dex, because Dex is a better general stat over strength most the time. You will not only hit harder, but you will also hit more often. This applies to both attack roll, and damage. Reply. It's on his 4th BG3 multiclass video. Is this a good build for a monk? Character Build. Early game you want to go str. At level 4, I’m doing crazy damage with that combo on top of the monk’s unrivaled movement speed. This is not a usual monk build, but in BG3 it can become extremely powerful. Speaking of Rage, we'll have 4 Rage charges at Barbarian level 6. So you can just build dex to get that damage scaling and additional armor class and initiative in combat. Step 2 - put a lot of points into Str. I also recommend D4 (DnD Deep Dive), it's a YouTube channel where Homelander from The Boys explains DnD builds, and he recently made one for a Pugilist, or a strength based monk and it's pretty good. However! People also forgotten there are elixir that boost strength until long rest and they are commonly sold at merchants. 3 - Shadowmonk's key ability is free mobility, so does not care about unarmored benefits and can The concept of this build was based on the resonance stone. Shadowheart comes with the trickery domain, which sucks. Aug 11, 2023 · Build Summary. We'll also have 7 Ki points at Monk level 6. I can't find many posts since the launch of the game that talk about this and with 3 major patches to the game idk if anything has changed. In TT Monk is often considered the worst class, or one of the worst, and for several good reasons. But if Monk is adding dex, they probably don't have much strength. Obv take TB for 18 strength, first asi for 20 strength, second asi for wisdom to 15. I think the best build for a 4e is a control build. 5 levels of Monk for extra attack. Monk weapon damage dice also slowly scales off a monk's level. The former gives me some really good buffs while the bull rush armour gives me +2 strength. Added gear to prevent slipping is ideal. Our Team (multiplayer) consists a Bard, a Ranger, a Wizard and me as Monk. Stock up on Hill Giants Strength potions in act 1 from Auntie Ethel, don't agro her till you have around 20. This still gives you the open hand's soft-CC's (Monk 3) and radiant/necro/phsycic damage (Monk 6) Full ASI. This is 8 AM from wisdom for +16 damage, and 5 AM from dex. Race - Wood Elf. They can CC two enemies per turn easily, 4 with haste. Traditional monk I would start with 17 dex, 16 wis, and 15 con, bumping con and dex by 1 at level 4. Step 1 - Pick Monk. this would give you 23 str (gloves) 16+2 dex (graceful cloth) 23 con (necklace), 22 wis (base 20+2 from mirror) as you need 9 monk for d8 unarmed youll only get 3 barb so only 2 feats (+2 stats and tavern brawler) way of the open Leveling Order: Monk 6 -> Thief 4 -> Monk 8. Could be something to report to Larian, if it's a bug or a "missing" feature. Bloodthirsty Druids have found ways to team up with Wizards to send an Besides, Hill Giant strength potions are easy to craft. Break point for monk would be 6 or 9 if you go punchy open hand. At monk 4, take on tavern brawl and str +1. P. 5 rings = 38 dmg on average (27-49). Sure, by late act 2 you can get to str 22, but at the very start of the act 3 you gain access to unlimited amount of 27 str Just commenting on this instead of a new thread. This post will include light spoilers about item locations in Acts 1-3. Character Build. 26-48 damage per flurry of blows with strength potion and soul coin at level 5. At the moment I am the only Melee fighter and have less health than the Ranger and the same as the Bard. The "meta" monk build is Way of the Open Hand where you dump STR and drink Hill Giant Elixirs every day to maintain 21 STR. Personally I would do it as STR-monk with armor. In 5e you would, but from what I can understand reading your post, it doesn't seem to be the case with bg3. 2 - Shadowmonk's key ability doesn't spend Ki, doesn't use Wisdom, and gives advantage, making it friendly to multiclass into other martials. BG3 is the third main game in the Baldur's Gate series. - Four Elements Monk Build - this is a bit different. Monk in the tabletop game is pretty hard to utilise well. What makes it strong in PnP is its ability to stack spell slots by taking 8 short rests while the rest of the party takes a long rest. Looking for some suggestions around running a dex-based (no tavern brawler) Open Hand Monk build, with the plan of dipping into at least 3 levels of thief for the extra bonus actions. Open Hand Monk/Thief. With that build, by the time you hit Level 12 you can be completely naked with no gear and still have an AC of 19 and hit for up to 42-102 damage every round (6 attacks of 1d6+1d4+5). Monk is probably one of the best classes in the game right now. (There are 2 at least) Drop darkness, pummel your oponents with advantage, when they try to run out of the dark they fall prone. Monk (Open hand) 6 levels, then Thief Rogue 3 levels for the extra bonus action (I then went back to Monk). . I was really excited to play Monk but the first three levels I was kinda useless. Club of Hill Giant Strength is obtainable at lvl 4/5, and sets your str to 19. Most monk builds use rogue/monk/fighter in order to do a lot of damage and a lot of attacks. Way of the Four Elements also introduces utility to your battle bruiser. Push enemies away with Fist of Four Thunders, Fist of Unbroken Air, and Rush of the Gale Spirits. So you can have a half orc, that has +2 int for example, or a halfling with +2 str. Browsing the web, it seems like the most commonly used builds for this sort of playstyle are either rogue or monk. As for subclass, both Open Hand and Shadow could work, it just depends on what you prefer I think. Flurries give you additional control like stagger, prone, and push. For those thinking about tavern brawler, it adds Strength and Dex modifiers to both attack and damage rolls for unarmed strikes. I took tavern brawler and resilient. So my monk has 24 strength and it’s amazing. My gear: -Gloves of cinder and sizzle for +1d4 fire damage to unarmed attacks -Boots of uninhibited kushigo to add my wisdom bonus to unarmed damage -Deathstalker mantle for survivability (go invisible after a kill) -The rest isn't really noteworthy. Pop on the unarmed damage gloves for tough fights. I don't have a character ready for this but off the top of my head: Respec to fighter 1 / open hand monk 6 / thief rogue 3 - the first six levels are key since you want fighter proficiencies and the monk's extra You get all this without sacrificing the damage u normally do from ur monk bonus actions. Valsharia. If your Dex is higher than your str, tawern Brawler uses Dex + STR formula in dmg calculations instead of STR + STR. Hit lvl 5 monk then take 3 into rogue (thief) for the extra bonus action. Stats: Start: STR 10 (+any remaining points), DEX 16 (17 if ethel hair), CON 14, INT 8, WIS 16, CHA 8. One of (possibly the) best build currently for monk is building for Strength + the Tavern Brawler feat that lets you add your strength modifier to your weaponless attacks. It does not let you use str twice but instead lets you use both dex and str once each for unarmed attacks. After 1 fighter, 6 Monk, take on rogue until 4. - Potent Robe adds another +5 to every blast. You can increase your STR to 24 using Astarion's potion and the mirror of loss, so if you do that you can get the soul catching gloves without missing out on anything. The tool tips are a little ambiguous. Haven't played enough to have an actual opinion on what the best multiclass is, but Thief sounds really MOD. I suggest after around Monk 6 or 5, respec for fighter 1 for heavy armor and shield. Better, imo, since bloodlust elixirs are stronger. Start with 17 and take tavern brawler to go to 18 STR. I just came across a specific mace in Chapter 3 that I think you could make an Open Hand Monk build around. Edit. This build shines with Tavern Brawler and Strength Elixirs, due to MAD. 5) + 5 dex + 8 wisdom + 5. Those gloves grant 2 con so con will end up at 14. That means a STR Monk is going for max damage, when the class doesn't need it, and AC would be better. Monks scale damage off dex only if it is higher than their strength. Ascended Astarion is also nuts for this build, as he gets an additional 1d10 Lastly, monks can take many simple weapons and a few martial weapons, and categorize them as "monk weapons". Monk 9 / thief 3 for blast fun. At level 5 Monk becomes a CC machine with Stunning Strike. Monks are using strength builds instead of dex thanks to tavern brawler. Pull enemies toward you or make them prone with Water Whip. It synergies with Tavern Brawl and you won’t miss attacks. At lvl 4 take tavern barwler with +1 to con. 9/3 STRonk (9 Open Hand Monk, 3 Thief Rogue) Pros: One of the strongest and most versatile melee builds in BG3, blessed with high damage, high mobility, and CC through Stunning Strike A unique spin on both Rogue and Monk, prioritizing STR and WIS to boost unarmed damage and ignoring weapons entirely ADMIN MOD. Monk 3: Way of the Open Hand lets you turn Ki Points into prone enemies. Farm 21str potions from ethel and then 27str potions in act 3 from kobold circus merchant. This allows them to use Dex in place of Str for attack and damage rolls if they want to. I took a fighter 1 monk x build and got dueling style and heavy armor on an orc. There is a helmet in act 2 or 3 that gives a base few necrotic damage with unarmed attacks and if you don't attack you take damage. Way of Shadow Monk is the most fun I’ve had with this game. If going the shadow monk way the split would probably look more like Shadow Monk 7 / Thief 5. If you are playing Paladin at all, you are getting at least 2 levels in order to begin weaponizing your spell slots for big and satisfying damage. Add in the strength potion from act 2 and the mirror from act 3, you’ll have 24 strength with no elixirs. take 3 thief levels for extra damage. Shadow monk works in a few specific team comps and can be fun for its mobility. And there are a lot of items in act 3 for monk. If you want to use tavern brawler and plan to use heavy armor and shield, obviously you want strength. Aug 18, 2023 · This wild, 240-damage capable monk build is but one of many wild accomplishments we’ve seen thus far in Baldur’s Gate 3. With the hag hair you can get one character to 20 at level 4 and essentially snag either another ASI or 2 feats. For most of BG3 this scaling isn't going to have much of an impact. In act 1, the hag sell 3 of such elixir! Like rangers/primary spell casters I’d say wisdom is as important as int or charisma to a Wizard/bard respectively. some spoilers up ahead: you start with 17 str, then get +1 from ethel, then +2 from the potion you get from the drow at moonrise tower, and another +2 from the mirror in act3 and boom youre at 22 strength without needing any feats, in my case i spent a feat for another +2 to cap out with 24 str because of how well But the build itself still works great, either 8 Open Hand / 4 Thief or 9 Open Hand / 3 Thief for that upgraded Martial Arts and Resonating Ki from Monk 9. Open Hand deals slightly more damage, but Shadow is more mobile and versatile imo. Add gear that enhances your unarmed strikes, and you start to do truly unhinged amounts of damage. Even If you missed the potion, 22 STR just from the mirror makes soul catching better than the giant gloves and it frees the giant gloves for someone else Open hand monk recommend but it works well with any monk. Build Idea/Question - OH Monk, Specific Item. I just want to play bard because I have a guitar When you play a monk and use armor or non-monk weapons you lose the martial arts feature of monk. You should be focusing everything on Wis as it adds AC, DC and damage with a certain item. So you will have to split your stats a lot to make this build work. I’m in act 2 as the Dark Urge, and so far I’ve been a berserker barbarian. The problem I am having is that this build is very stat hungry. And to control, you need Ki, so, really, going full 12 would be best, or 10/2 with fighter for action surge or a standard 9/3 works with thief, but full monk should work. Taking flame blade and using the pyroquickness hat lets you gain an extra bonus action from flame blade, and get an extra 1d6 necrotic damage and also an extra 1d4 fire damage on each attack. Tavern Brawler Monk/Rogue: You’ll almost always want Open Hand Monk 9/Thief Rogue 3 for this build, gaining the addition ki abilities and of course Fast Hands. Typically, Monk builds that either don't use Tavern Brawler or use Tavern Brawler and get STR exclusively from elixirs will be one of the first two options, while Tavern Brawler builds that don't use STR elixirs will naturally fall into the last option. It might have been fixed by now but Tavern Brawler was a bit bugged on monk. So for dmg per punch you’re looking at: 1-8 base (4. I chose monk for BG3 and Larian have introduced some buffs which make them a bit stronger compared to tabletop so I think they should definitely hold their own. We'll end up with 4 hits per round; 2 weapon swings (via Extra Attack) and 2 unarmed strikes (via Flurry of Blows), all of which gain the +2 damage from Rage (or Frenzy rather). •. In BG3 monks don't use dex that much and can be ditched out entirely. Asmo___deus. As mentioned in the other post you punch 10 times baseline with no haste or elixirs or mind 1 - Shadowmonk's key ability spends a bonus action, which takes away Flurry of Blows and/or unarmed strike. Help me building a good Monk. Moreover, at level 6, you add additional elemental damage based on spellcasting modifier. At level 6, Two Basic attacks + Flurry of Blows would roughly account for 56-88 damage a turn for 1 ki point. I know this isn’t what you want to hear but the strongest 4E monk is the one that uses the same gear and builds popular for open hand. That's it. Dropped dex and pumped strength and wisdom. You lose the free single bonus action hit you can normally make. 5 (1-10) gloves + 10. But in BG3, they changed that system. The haste helm is good most of the way through the game, the ring that adds 10ft movement speed also. It’s stupid strong, quite easy to build, and I like to call it Maximum Bonk. All monk subclasses got ways to do unarmed attacks, regardless of weapons they are holding with 4 E monk having it earliest. Thinking the final setup would be Monk 8/Thief 4 to get all 3 feats, not sure if I would be missing anything from going 9/3. End: STR 10, DEX 20, CON 14, INT 8, WIS 20 Per Tool Tips (these are confirmed wrong) Unarmed Strike -> 1d6+10 (1d4+3 radiant) Flurry of Blows -> 1d6+4 x 2. OH monk with Tavern Brawler, pump STR, WIS, boots of uninhibited kushigo for damage. Thief Rogue also gives you an additional bonus action each turn, so at later levels you just get a ton of strong attacks each turn. Not optimal, but definitely viable if you want to go strength monk but not use the fighter/heavy armor cheese. The monk feature says it uses str or dex whatever's Hey, I recently covered the main monk subclasses and prepared builds: - Open Hand Monk Build - obviously the most powerful choice in terms of damage out of all monk subclasses. After 5 monk, take 3 levels of barbarian, and then return to Monk However, for a Monk, this would need to be Strength-based, as the Tavern Brawler feat allows you to add your strength modifier twice, while Monk could add strength or dex. Gather your party and venture forth! 2M Members. I was thinking 5 lvls monk to begin with - for 2nd attack - and then 3 levels war cleric - for some extra utility and healing spells. The mace is the , which has the enchantment that . So far it felt like she could have soloed most encounters. As a monk your unarmed strikes also scale off of Dexterity if it’s higher. true. Former gets you free passive bonus damage on unarmed strikes (radiant, necrotic, or psychic), and wholeness of body. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Then he mentions Sorlock as the best blaster. In tabletop, different classes got different ability scores. Other multiclasses would be more effective, but it can work. They're not amazing in my opinion, but played well they can be really effective strikers with brilliant mobility. • • Edited. Since the monk has so many attacks, this is a massive, massive boots to damage potential. Doing 4/8 rogue monk. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. To spice things up on my most recent playthrough, I decided to do a Dark Urge Lonewolf build. The biggest problem is due to how unarmored defense works your AC will suck trying to juggle str, dex, wis, and con. But… It’s generally accepted that Open Hand is the strongest subclass because of the bonus action topple and sheer number of attacks it can generate. This not only scales your damage significantly quicker than other Monk builds, it also allows you to take great advantage of thrown “weapons” like Javelins and Goblins. So for a level 6 Monk with 18 strength, they're adding +4+4+3 to their attack roll, and then damage is 1d4 Strength is a dump stat. We are looking at 9-18 damage for Phalar Aluve, and 6-11 damage The main thing about this feat is that it allows you re-apply your Str modifier to Unarmed Attacks, Improvised Attacks and Thrown attacks. Need help with a Strength Monk build. Edit - forgot to mention barbarian. Also quite tanky once you get your dex up Baldur's Gate 3. For example, half elves always got +2 cha, or +2 str, +1 int and so on. That'd be starting with a 1 lvl dip in war cleric or fighter (and as a half elf or human). Well. Big note for level 7 monk is evasion, too. - Because of Sorc, you can add cha (+5) every time you deal lightning damage. If you want to use stunning strike or otherwise want a good DC Monks get extra armor class for wearing no armor that scales off wisdom modifier. With Tavern Brawler and strength elixirs, any monk class is high tier in BG3. Throw in tavern brawler and you'll be right as rain. At level 9 choose between one more level in rogue for an ASI or Feat, or going open hand monk the rest of the way. There's more then enough equipment in the game to build 2 monks. Could you make a Dex-centered Open Hand Monk, take the Tavern Brawler feat, and do crazy extra unarmed damage due to this I build 8 monk / 4 thief. Another can be a wis specced way of the four elements monk. The misconception of tavern brawler monk is that it has to spec str thus losing out on dex or wis for AC, having the need to wear an armor for AC. If for a time I choose to use the STR-item (not elixir) then I'd temporarily rework the stats, but end game I'd not be using that. At least on your martials it’s a waste to set strength to anything higher than 8. So the dagger immediately became a d6 weapon. However, after (ACT 2 SPOILERS) My character decides to embrace the way of the monk to control and suppress the Bonus action dash supplements this nicely. Great with the club and tavern brawler. Hey all, like many of you I had a negative perception of Monk going into this game. But this can be verified in Combat Log. High dexterity and strength, use your bare fists, make sure to pick the tavern brawler feat. as you level pump either wis or dex. Monk 4: Tavern Brawler makes your Strength apply twice to every attack and damage roll. You can do a dex/str based open hand monk. So the hag hair, plus a 17 in a stat is essentially a free ASI. 5/4/3 4e/Light/Ek. Easy soul catching. Having AC 15 doesnt make me get hit less. Top 1%. End build is 2 fighter, 6 Monk 4 thief. Monk increases the damage of any proficient weapon up to whatever the martial arts damage is. Your attacks are the same in both cases, though obviously TB is more powerful. You can get virtually unlimited amount of 21 str elixirs very early in an act 1. Between 2 bards and 2 normal short rests a strength potion and a soul coin last forever. In the event that we run out of Ki, Frenzied Strike can Sorcerer getting to cast ANY spell as a bonus action through quicken metamagic. Strength will require armor, often medium or heavy armor by taking at least one level in a class that grants proficiency. 5 (1d4+8) lvl 6 passive + 4. 3. better to build fuill WIs > dex and then use the gloves of giants strength, also necklace of con. At level 9 respec to 6 monk and 3 rogue thief for additional bonus action. Rogue for the extra action, fighter for the extra action or barb for the unarmored defence. This for sure sounds good. Starting Class - this is a tougher one. Tavern Brawler monk is often going to be one of the highest damage builds as you play through the game. Wear Helldusk Armour when you get it. Highest damage ranged striker: Draconic (Bronze) Sorcerer x/ Great Old One Warlock 2. Which classes benefit the most from the hag hair. I’m running extremely similar build, all items the same except Berserker helm for the extra 1d4 necrotic damage on unarmed attacks, and helldusk armor for the insane AC. Sorcadin a fairly classic and powerful build, yet it’a not even in the list. Your stats will be low as hell since you also need to worry about wisdom and constitution. Now u should always use elixir of hill giant after resting. But, yes, it's possible. Dex is typically unarmored, gaining the small benefit of greater movement range. Gather your party and venture forth! You'll be solid both offensively and defensively by level 4. No, really. For example, with it equipped you're free to dump strength entirely and focus on other attributes like dexterity while still getting a decent benefit from the bonus strength modifier damage that comes with Titanstring. The flavor is that the frenzy is meant to sate/take advantage of the urge by only using it against those deserving. Just put pick Tavern Brawler, Strength Elixir and most of the enemies will die in one turn. For the DEX open hand monk/thief rogue (as an aside please stop spelling "rogue" "rouge" on this sub - one is a class the other is a color) the build its insanely easy. Endgame Tavern Brawler Monk. As for the other slots, you just equip any item that buffs unarmed strikes that you can find Starting Attributes are Dex 17, Wisdom 16, Constitution 14, Charisma 12 , STR and INT 8 ( utilizing strength potions ) Best race for this build is Wood elf due to having extra movement for your monk atacks at the beginning and also being able to use Titanstring bow for great ranged damage early game. Base 17 Str + 1 (TB) + 2 (ASI) + 2 (Potion of Everlasting Vigour) + 2 (Mirror of Loss) = 24 Strength, highest strength you can get without elixirs. Barbarian thrower (5 barb 3 thief then whatever with tavern brawler) is busted, probably the most broken build. The resonance stone offers vulnerability to psychic damage, thereby effectively doubling their dice rolls. Unfortunately, if you try to build the exact same copies, it won't be optimum because as you realize you don't have 2 copies of the items. Massively helpful for getting advantage on every attack after the first and with all your other melee party members. Final build will be 17 strength, 16 dex, 12 con, 13 wisdom. Specific Mechanic. Tavern Brawler Monks are focused on Unarmed Attacks, scaling with high Strength instead of Dexterity. Also the haste bow from Last Light is a good purchase. You lose extra movement speed. Dex monk does less damage but they are still on the high side. Always take Monk to level 6 before multiclassing. You can get damage via gloves, and OH Monk gets further damage when you hit level 6. Build Help. Level 1-3 Monk 4e FotFS ignores the stat stick and still uses unarmed strike. My monk ended with 60-100 damage on flurry of blows, but it can be more. The cats grace armour or the bull rush armour. My fave is to build it as a spores druid/4E monk mix. Tavern Brawler Monk is way too overtuned imo, and is probably one of the strongest builds in the game in terms of raw damage per round. Starting Stats - 17 DEX, 16 WIS, 14 CON. If you are using Tavern Brawler at level 4 (or whenever you take your feat) then Str is better for damage. I put the dex gloves on for skill checks then. 9. This particular build uses ascended astarion to get an extra 1d10 necrotic. That being said Dex Open Hand is a lot of fun, and is extremely viable as both a pure class and has lots of multi class options and is absolutely viable on tactician. This monk can make 6 attacks without any additional buffs or major resource spend (double flurry of blows and multi attack) and if you pop tranquillity and haste them you can do 10 attacks. But yeah, Tavern Brawler is the main thing you want. Damage wise this build slaps, tavern brawler STR monk is literally BIG damage, but I want the guy for frontline. The latter is the fun ki resonating strikes for AoE shenanigans. if you dont wanna potion farm, then you could go strength as your primary stat but youd There are some important Paladin-specific level breakpoints you should keep in mind when looking to combine it with other classes. If you want a build that dump strength at character Monk with Tavern Brawler(Karlach) with The Sparkle Hands/Haste Helmet/Crusher's Ring. Then 6 levels in monk -> 3 rogue -> rest in monk. If you go Half-WE, you can start using a shield too. 6K Online. Well, even if BG3 uses d&d rules it isn't exactly the same. The best thing about the build is how easy it is to max out strength in bg3. Have your strength higher than your Dex, but still keep your Dex decent for your armor class. Instead flurry of blows (and I'm guessing martial arts) only uses dex instead of the strongest of the two. Build should work just fine without strength elixirs. OP BROKEN LIFE-CHANGING MONK GUIDE!!! /s. Dex 16, wis 17 (or dex 17, wis 16 for more AC), con 15, dump the rest. Giant Form. Shiny_Soul. The reason is that Dex adds to unarmed damage for Monks, and it adds to AC too. The truth is this isn't as debilitating as you might think and the best features of monk are left intact, especially in context of BG3. You use a shortsword or other finesse 1d6 weapon in your mainhand for Shadow Monk, as sneak There are modifiers with Order of Fist which give d4 bonuses, allowing swapping between 3 different types, Radiant, Necrotic and psychic. You then take Tavern Brawler at lv4 and deal huge damage with unarmed attacks. In BG3 this will work far worse due to limited short rests. So after extensive reading it seems like a toss up for strength monk multiclassing. I made Monk/Bard/ Cleric build to work and be able to solo honor mode bosses like Cazador and Raphael and House of grief so I am sure if you want to make 4E work it’s doable. If you take the rogue level you will end the Also there’s a potion in moon tower that gives +2 strength and a certain mirror in act 3 that can give you plus 2 any attribute. Level 2: Spellcasting and Divine Smite. Then I toggled camp armor on full time and equipped him with a single dagger. Open Hand Monk Build - The strongest option by majority opinion. Plus it helps boost your AC in monk gear like a barbarian. Very possible with a strength monk and tavern brawler. Normally you want 2 ASI plus a feat to get a primary attribute to 20. Respec her to either light or life domain (light is more offensive). Gather your party and venture forth! This means Open Hand Monk is looking at 14-22 damage with basic attacks. If you toss in tavern brawler and a strength elixir you break the game. Flurry should be 1d6 +5+5 x2 I believe. Shadow monks get access to the unique ability “shadow strike” at level 11, giving them a +3d8 psychic damage to their mainhand attack if they are hidden prior to attacking. 4. Shadow Monk + ring that prevents blindness + frost staff + ring that creates ice patch on damage. S. Now, you always get one +2 bonus, and one +1 bonus, and you can put them in any stat you want. You can choose to focus on STR, or for a truly OP built, increase STR via Elixirs of Hill Giant Strength (Gauntlets of Hill Giant Strength in Act 3 work as well, but not ideal). Way of the open hand is undoubtedly the strongest monk subclass in terms of So you can dump your strength to 8 and boost wisdom, dexterity and constitution. mj qw aw di bg lk kd cu vr is